Thursday, October 2, 2008

Designing a Magic System

I just found out this amazing series thanks to gamedev.net dailies.

Designing a Magic System by Andrew Doull

(Plus a fine article from Craig Perko - found in the series above)

Seeing how magic and its systems have gotten a formal definition over time is both entertaining and enlightening. I used to design a pen and paper RPG rules for fun when I was in my teens. The act of balancing, adding to or removing from a specific rule set is not as straightforward as it might seem. Actually, while I'm all for coming up with cool ideas about magic and so on, I must admit players (including me) are used to defined schemes. So, I guess, we're not just balancing fireballs versus shields, but also marketability versus innovation.

And makes me wonder if we will eventually get used to "common" magic...

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