I just found out this amazing series thanks to gamedev.net dailies.
Designing a Magic System by Andrew Doull
(Plus a fine article from Craig Perko - found in the series above)
Seeing how magic and its systems have gotten a formal definition over time is both entertaining and enlightening. I used to design a pen and paper RPG rules for fun when I was in my teens. The act of balancing, adding to or removing from a specific rule set is not as straightforward as it might seem. Actually, while I'm all for coming up with cool ideas about magic and so on, I must admit players (including me) are used to defined schemes. So, I guess, we're not just balancing fireballs versus shields, but also marketability versus innovation.
And makes me wonder if we will eventually get used to "common" magic...
Thursday, October 2, 2008
Monday, September 29, 2008
A change of... hosting
About to move to my newly bought domain... redirect your bookmarks (as if you bookmarked this site, ha!) ;P
Edit: as I mentioned in the comments, the new site is not ready and I'm not sure how long it'll take... :]
Edit 2: I guess I shouldn't have mentioned this "change" seeing as I'm finding blogspot so much more comfortable. It has everything I need at the moment. I'll post again should I ever actually change the hosting of my blog. Hurrah for pointless posts! :D
Edit: as I mentioned in the comments, the new site is not ready and I'm not sure how long it'll take... :]
Edit 2: I guess I shouldn't have mentioned this "change" seeing as I'm finding blogspot so much more comfortable. It has everything I need at the moment. I'll post again should I ever actually change the hosting of my blog. Hurrah for pointless posts! :D
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